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  1. #1
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    Standaard Harry Potter and the Order of the Phoenix

    Hallo iedereen,

    Ik heb maar een Topic aangemaakt voor het nieuwste spel in de Harry Potter reeks: Harry Potter en de Orde van de Feniks. Nu ben ik niet zo'n enorme fan, maar de spellen blijf ik gewoon leuk vinden.

    Nu vraag ik me af of jullie het spel gaan kopen?


    Het spel ligt op 28 Juni in de winkel
    Trailer voor het spel:
    Game-Trailer

    Gameplay PlayStation 3

    Laatst gewijzigd door Assass1n : 25 juni 2007 om 14:13

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    Ik wilde het spel kopen.
    Toen heb ik de pc demo gedownload en zelfs als ik dit spel nu gratis zou krijgen zou ik het meteen weg doen.
    Zo'n mooi concept helemaal verkloot door onder andere het camera systeem.

  3. #3
    Harry Potter
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    Standaard Harry Potter and the Order of the Phoenix



    Uitgever: EA
    Ontwikkelaar: EA
    Genre: Platformer (free roaming)
    Release: 28 Juni



    Informatie:
    Zoals je weet maakt Electronic Arts al vier jaar lang de videogames bij de Harry Potter films die er elk jaar verschijnen. Reeds vier delen, en een enkele afgeleide titel van de serie, zijn al uitgekomen. Met het vijfde deel in de serie die in 2007 uit zal komen zal ook een nieuwe videogame verschijnen, maar dit maal niet voor de Xbox, maar wel voor de Xbox 360. Natuurlijk ook voor vrijwel alle andere platformen. Hier onder wat details van de film en videogame.


    In de vijfde Harry Potter film komt de jonge held terug naar Hogwarts om zijn vijfde schooljaar mee te maken. Tijdens dit jaar ontdekt hij dat de tovenaarsgemeenschap net doet alsof Harry Potter niet net gevochten heeft met de kwaadaardige Voldemort. Ze houden angstvallig hun ogen gesloten voor het feit dat deze duistere tovenaar weer rondloopt. De minister van Magie is bang dat Dumbledore, de hoofdmeester van Hogwarts, loopt te liegen over Voldemorts terugkeer om zijn positie te ondermijnen en zelf minister te worden. Hij laat een nieuwe leraar voor Duistere Kunsten aandraven om een oogje op Dumbledore en de studenten te houden, maar is blind voor het feit dat de tovenaren en leerlingen door hun focus op verdedigingsspreuken kwetsbaar worden voor de duistere krachten die de wereld bedreigen.

    Harry Potter, samen met Ron en Hermione beginnen hun eigen ‘Dumbledore’s Army’ met een klein groepje studenten en leren van Harry hoe zich te verdedigen tegen de Duistere Kunsten, zodat ze kunnen vechten voor hun bestaan. In de videogame van deze spannende nieuwe Harry Potter zullen de spelers de verschillende omgevingen aandoen uit de nieuwe film, maar ook verschillende nieuwe karakters kunnen spelen. Zo zul je naast Harry ook met Dumbledore en Sirius Black kunnen spelen. Uiteraard met je toverstaf kunnen bewijzen dat jij de enige echte tovenaar bent die de wereld kan beschermen, als het jongetje dat de verschrikkelijke vloek overleefde.

    Het spel komt ten tijde van de release van de film uit voor de Xbox 360, wat ergens in juni zal zijn. Ongetwijfeld zullen de fans van de serie graag Harry Potters nieuwe avontuur naspelen. Check hier onder de eerste drie screenshots van de hoofdpersonen.


    IGN Q&A:

    Interview: Harry Potter and the Order of the Phoenix
    EA tell us what steps it took to ensure that your next visit to Hogwarts will be the most immersive yet. New media, too.
    by Matt Casamassina

    April 20, 2007 - EA is gearing up to release the latest installment of the Harry Potter franchise to coincide with the release of the new feature film. Harry Potter and the Order of the Phoenix will chronicle the events of the fifth book and movie in the series, taking gamers into a more immersive Hogwarts than ever before. We recently chatted with the title's executive producer, Harvey Elliott, about what we can expect. Here's what he had to say.

    IGN: In The Order of the Phoenix, Harry, Hermione and Ron are growing up. How has that been reflected in the game?

    Harvey Elliott: Well, for starters the obvious change is that they are visually older. We facial scanned each of the actors as they came off set to get up-to-the-minute data to ensure that they look exactly like the characters they portray in the movie. We also see their magic has improved and they are becoming more powerful wizards. And finally, with the vast majority of the cast reprising their roles from the movies, their characters really come out in the game -- as a result, they are definitely more determined and a little less prepared to listen to 'authority.'


    IGN: How closely does the title follow the look and style of the upcoming feature film?

    Harvey Elliott: One of our team mantras this year is to get absolute movie authenticity. Because such a large part of the movie is set in Hogwarts, we have gone to extreme lengths to recreate the locations from the movie in the game -- perhaps more than any movie game ever. It started with us working with the movie team to construct a 3D virtual Hogwarts -- getting their blue prints of the movie sets, going to the exterior locations with tape measurers and high-end digital cameras, and reviewing how these locations have been translated into the movies, poring over every detail. There were some areas described in the books that haven't yet been seen in the movies so we had some fascinating conversations between the teams to describe and then create those 'authentically.' Back in October, the experience of running around Hogwarts was surreal -- the castle was fully built, but the walls looked like architects' paper because we'd literally scanned the drawings in. Then we got a bit obsessive with the detail and took thousands of photographs on the film sets, to ensure that we captured the elements in every room, courtyard and corridor. As the movie has moved through production, we've constantly revisited the set to check, for example, how the lighting changed from concept to the final shoot and adjusted ours to match.

    IGN: Would you say that Order of the Phoenix is darker than, say, Goblet of Fire or Prisoner of Azkaban?

    Harvey Elliott: The storyline underpinning the game is definitely darker in places than Goblet or Azkaban, with Voldemort returning to power, but no one believing Harry or Dumbledore that he's back, and with senior wizards at the Ministry of Magic intent on burying the truth -- most noticeably Dolores Umbridge, who takes over the school during the school year and makes it a really uncomfortable place to be. It's up to Harry to find a way to convince everyone Voldemort has returned. When Harry returns to school he finds himself in a Hogwarts filled with students and teachers who think that he's been lying about the return of Voldemort, he is forced to physically hurt himself in detention, Professor Umbridge bans Quidditch, and then in the final explosive battles, one of the key characters dies. Having said all that, the focus of the game, like the movie, is entertainment. We have added a whole new layer of gameplay that balances some of this darkness by allowing the player to cast magic in and around the school not just to fight the evil Slytherins, but to uncover its many secrets around our open world Hogwarts.

    IGN: Does the game at all explore Harry's boyhood crushes?

    Harvey Elliott: Oh yes, we had fun recreating the turmoil of teenage relationships. Whenever Cho and Harry meet in the game, they fumble around for the right words, and most times Harry just fails to say the right thing and ends up feeling a bit stupid. And in the background, Ron is totally oblivious to the whole romance, occasionally making it worse for Harry by criticizing Cho for her sudden support of the Tornados Quidditch team just because they're playing well -- although at one point he does ask Hermione if she's noticed Harry acting a bit strangely around Cho. The script is really strong. And, of course, we feature the famous first kiss.

    IGN: How is Hogwarts represented in The Order of the Phoenix? Is it an open world, are the level loads, etc.?

    Harvey Elliott: Making it an open world was a huge task, but one the team have met incredibly well. We set the bar very, very high: to create an open world game that looks better than traditional linear games, and build it in a way that the player never has to pause for a load screen, and we don't change the architecture of movie Hogwarts just to make it easier for ourselves. We don't believe that open world has to mean poor graphic quality so we've pushed really hard to make it look and feel amazing. And this isn't just for next gen, we set the same high bar on PS2. I've seen so many people pick up the controller in the Great Hall, run up the Grand Staircase, pick a door (or secret passageway) to run through and two hours later they're still astonished that they're finding new rooms, new courtyards, new professors and students to talk to and of course, more secrets to discover. They just get blown away by the scale of the castle. Fortunately, we've added a magical navigation system that allows you to select your destination from the marauder's map and be led in the right direction by magical footprints until you start to learn the layout.

    IGN: Are you satisfied with the new Wii controls? How are the Wii remote and nunchuk utilized?

    Harvey Elliott: At some point in the development we just wondered whether Nintendo started their prototyping around the Wii controller by asking themselves "what would be perfect for a Harry Potter game?". I mean, seriously, it's a wand! So as the player waves the wand around, the game recognizes the gesture and casts the spell. It really feels like you're casting magic. If you want to set an object on fire, you simply flick the wand quickly from left to right, as if you were striking a match. If you want to levitate an object in the world using wingardium leviosa, just raise the wand and the nunchuk together and the object will lift, and then moving the wand around will move the object in the world. It's pretty much exactly how you would imagine it. And in combat it works the same way - if you want to knock your opponent down, just give them a shove, or to take their wand away, snatch backwards - it just feels great. Because the control is a wand in Harry's hand, we've even found that you don't need the sensor bar to cast magic, and instead only use it for optional fine-targeting, which just adds to your immersion in the game.









    Trailer

    ----------------------------

    Waarschijnlijk zal ik de enige zijn die naar deze game uitkijkt, en erg onder de indruk is van de trailer
    Maar het kan toch zeker niet dat er zelfs nog geen topic is over deze game!

    hier ook gelijk de 2 (erg vette) movie trailers:
    Trailer 1
    Trailer 2 (ook in HD te downloaden)

    Achievements

  4. #4
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    Citaat Oorspronkelijk geplaatst door Siros7 Bekijk bericht
    Ik wilde het spel kopen.
    Toen heb ik de pc demo gedownload en zelfs als ik dit spel nu gratis zou krijgen zou ik het meteen weg doen.
    Zo'n mooi concept helemaal verkloot door onder andere het camera systeem.
    Over welk deel heb je het? En ik vind de PC zowiezo kl*te spelen met dit spel.
    Laatst gewijzigd door Assass1n : 25 juni 2007 om 14:13

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    Mwa, geen game voor mij. Ben geen gigantische fan van Harry Potter al heb ik me erg vermaakt met het eerste deel. Misschien als de kans zich aandoet dat ik hem wel eens ga spelen. Wieweet raak ik er dan net zo verslaafd aan als dat eerste deel.

  6. #6
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    Voor een filmgame vind ik de Harry Potter games echt heel erg goed eigenlijk.

  7. #7
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    Citaat Oorspronkelijk geplaatst door Marley Bekijk bericht
    Voor een filmgame vind ik de Harry Potter games echt heel erg goed eigenlijk.
    Hmm, nu je het zegt is dat eigenlijk best wel zo inderdaad. Nooit bij stil gestaan maar het is een waarheid als een koe.

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    Standaard [Wii] Harry Potter en de Orde van de Fenix



    Uitgever: EA
    Ontwikkelaar: EA
    Genre: Platformer (free roaming)
    Release: 28 Juni

    Informatie:

    Zoals je weet maakt Electronic Arts al vier jaar lang de videogames bij de Harry Potter films die er elk jaar verschijnen. Reeds vier delen, en een enkele afgeleide titel van de serie, zijn al uitgekomen. Met het vijfde deel in de serie die in 2007 uit zal komen zal ook een nieuwe videogame verschijnen, maar dit maal niet voor de Xbox, maar wel voor de Xbox 360. Natuurlijk ook voor vrijwel alle andere platformen. Hier onder wat details van de film en videogame.


    In de vijfde Harry Potter film komt de jonge held terug naar Hogwarts om zijn vijfde schooljaar mee te maken. Tijdens dit jaar ontdekt hij dat de tovenaarsgemeenschap net doet alsof Harry Potter niet net gevochten heeft met de kwaadaardige Voldemort. Ze houden angstvallig hun ogen gesloten voor het feit dat deze duistere tovenaar weer rondloopt. De minister van Magie is bang dat Dumbledore, de hoofdmeester van Hogwarts, loopt te liegen over Voldemorts terugkeer om zijn positie te ondermijnen en zelf minister te worden. Hij laat een nieuwe leraar voor Duistere Kunsten aandraven om een oogje op Dumbledore en de studenten te houden, maar is blind voor het feit dat de tovenaren en leerlingen door hun focus op verdedigingsspreuken kwetsbaar worden voor de duistere krachten die de wereld bedreigen.

    Harry Potter, samen met Ron en Hermione beginnen hun eigen ‘Dumbledore’s Army’ met een klein groepje studenten en leren van Harry hoe zich te verdedigen tegen de Duistere Kunsten, zodat ze kunnen vechten voor hun bestaan. In de videogame van deze spannende nieuwe Harry Potter zullen de spelers de verschillende omgevingen aandoen uit de nieuwe film, maar ook verschillende nieuwe karakters kunnen spelen. Zo zul je naast Harry ook met Dumbledore en Sirius Black kunnen spelen. Uiteraard met je toverstaf kunnen bewijzen dat jij de enige echte tovenaar bent die de wereld kan beschermen, als het jongetje dat de verschrikkelijke vloek overleefde.

    Het spel komt ten tijde van de release van de film uit voor de Xbox 360, wat ergens in juni zal zijn. Ongetwijfeld zullen de fans van de serie graag Harry Potters nieuwe avontuur naspelen. Check hier onder de eerste drie screenshots van de hoofdpersonen.


    IGN Q&A:

    Interview: Harry Potter and the Order of the Phoenix
    EA tell us what steps it took to ensure that your next visit to Hogwarts will be the most immersive yet. New media, too.
    by Matt Casamassina

    April 20, 2007 - EA is gearing up to release the latest installment of the Harry Potter franchise to coincide with the release of the new feature film. Harry Potter and the Order of the Phoenix will chronicle the events of the fifth book and movie in the series, taking gamers into a more immersive Hogwarts than ever before. We recently chatted with the title's executive producer, Harvey Elliott, about what we can expect. Here's what he had to say.

    IGN: In The Order of the Phoenix, Harry, Hermione and Ron are growing up. How has that been reflected in the game?

    Harvey Elliott: Well, for starters the obvious change is that they are visually older. We facial scanned each of the actors as they came off set to get up-to-the-minute data to ensure that they look exactly like the characters they portray in the movie. We also see their magic has improved and they are becoming more powerful wizards. And finally, with the vast majority of the cast reprising their roles from the movies, their characters really come out in the game -- as a result, they are definitely more determined and a little less prepared to listen to 'authority.'


    IGN: How closely does the title follow the look and style of the upcoming feature film?

    Harvey Elliott: One of our team mantras this year is to get absolute movie authenticity. Because such a large part of the movie is set in Hogwarts, we have gone to extreme lengths to recreate the locations from the movie in the game -- perhaps more than any movie game ever. It started with us working with the movie team to construct a 3D virtual Hogwarts -- getting their blue prints of the movie sets, going to the exterior locations with tape measurers and high-end digital cameras, and reviewing how these locations have been translated into the movies, poring over every detail. There were some areas described in the books that haven't yet been seen in the movies so we had some fascinating conversations between the teams to describe and then create those 'authentically.' Back in October, the experience of running around Hogwarts was surreal -- the castle was fully built, but the walls looked like architects' paper because we'd literally scanned the drawings in. Then we got a bit obsessive with the detail and took thousands of photographs on the film sets, to ensure that we captured the elements in every room, courtyard and corridor. As the movie has moved through production, we've constantly revisited the set to check, for example, how the lighting changed from concept to the final shoot and adjusted ours to match.

    IGN: Would you say that Order of the Phoenix is darker than, say, Goblet of Fire or Prisoner of Azkaban?

    Harvey Elliott: The storyline underpinning the game is definitely darker in places than Goblet or Azkaban, with Voldemort returning to power, but no one believing Harry or Dumbledore that he's back, and with senior wizards at the Ministry of Magic intent on burying the truth -- most noticeably Dolores Umbridge, who takes over the school during the school year and makes it a really uncomfortable place to be. It's up to Harry to find a way to convince everyone Voldemort has returned. When Harry returns to school he finds himself in a Hogwarts filled with students and teachers who think that he's been lying about the return of Voldemort, he is forced to physically hurt himself in detention, Professor Umbridge bans Quidditch, and then in the final explosive battles, one of the key characters dies. Having said all that, the focus of the game, like the movie, is entertainment. We have added a whole new layer of gameplay that balances some of this darkness by allowing the player to cast magic in and around the school not just to fight the evil Slytherins, but to uncover its many secrets around our open world Hogwarts.

    IGN: Does the game at all explore Harry's boyhood crushes?

    Harvey Elliott: Oh yes, we had fun recreating the turmoil of teenage relationships. Whenever Cho and Harry meet in the game, they fumble around for the right words, and most times Harry just fails to say the right thing and ends up feeling a bit stupid. And in the background, Ron is totally oblivious to the whole romance, occasionally making it worse for Harry by criticizing Cho for her sudden support of the Tornados Quidditch team just because they're playing well -- although at one point he does ask Hermione if she's noticed Harry acting a bit strangely around Cho. The script is really strong. And, of course, we feature the famous first kiss.

    IGN: How is Hogwarts represented in The Order of the Phoenix? Is it an open world, are the level loads, etc.?

    Harvey Elliott: Making it an open world was a huge task, but one the team have met incredibly well. We set the bar very, very high: to create an open world game that looks better than traditional linear games, and build it in a way that the player never has to pause for a load screen, and we don't change the architecture of movie Hogwarts just to make it easier for ourselves. We don't believe that open world has to mean poor graphic quality so we've pushed really hard to make it look and feel amazing. And this isn't just for next gen, we set the same high bar on PS2. I've seen so many people pick up the controller in the Great Hall, run up the Grand Staircase, pick a door (or secret passageway) to run through and two hours later they're still astonished that they're finding new rooms, new courtyards, new professors and students to talk to and of course, more secrets to discover. They just get blown away by the scale of the castle. Fortunately, we've added a magical navigation system that allows you to select your destination from the marauder's map and be led in the right direction by magical footprints until you start to learn the layout.

    IGN: Are you satisfied with the new Wii controls? How are the Wii remote and nunchuk utilized?

    Harvey Elliott: At some point in the development we just wondered whether Nintendo started their prototyping around the Wii controller by asking themselves "what would be perfect for a Harry Potter game?". I mean, seriously, it's a wand! So as the player waves the wand around, the game recognizes the gesture and casts the spell. It really feels like you're casting magic. If you want to set an object on fire, you simply flick the wand quickly from left to right, as if you were striking a match. If you want to levitate an object in the world using wingardium leviosa, just raise the wand and the nunchuk together and the object will lift, and then moving the wand around will move the object in the world. It's pretty much exactly how you would imagine it. And in combat it works the same way - if you want to knock your opponent down, just give them a shove, or to take their wand away, snatch backwards - it just feels great. Because the control is a wand in Harry's hand, we've even found that you don't need the sensor bar to cast magic, and instead only use it for optional fine-targeting, which just adds to your immersion in the game.









    Trailer

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    Standaard Harry Potter and the Order of the Phoenix



    Uitgever: EA
    Ontwikkelaar: EA
    Genre: Platformer (free roaming)
    Release: 28 Juni


    Informatie:
    Zoals je weet maakt Electronic Arts al vier jaar lang de videogames bij de Harry Potter films die er elk jaar verschijnen. Reeds vier delen, en een enkele afgeleide titel van de serie, zijn al uitgekomen. Met het vijfde deel in de serie die in 2007 uit zal komen zal ook een nieuwe videogame verschijnen, maar dit maal niet voor de Xbox, maar wel voor de Xbox 360. Natuurlijk ook voor vrijwel alle andere platformen. Hier onder wat details van de film en videogame.


    In de vijfde Harry Potter film komt de jonge held terug naar Hogwarts om zijn vijfde schooljaar mee te maken. Tijdens dit jaar ontdekt hij dat de tovenaarsgemeenschap net doet alsof Harry Potter niet net gevochten heeft met de kwaadaardige Voldemort. Ze houden angstvallig hun ogen gesloten voor het feit dat deze duistere tovenaar weer rondloopt. De minister van Magie is bang dat Dumbledore, de hoofdmeester van Hogwarts, loopt te liegen over Voldemorts terugkeer om zijn positie te ondermijnen en zelf minister te worden. Hij laat een nieuwe leraar voor Duistere Kunsten aandraven om een oogje op Dumbledore en de studenten te houden, maar is blind voor het feit dat de tovenaren en leerlingen door hun focus op verdedigingsspreuken kwetsbaar worden voor de duistere krachten die de wereld bedreigen.

    Harry Potter, samen met Ron en Hermione beginnen hun eigen ‘Dumbledore’s Army’ met een klein groepje studenten en leren van Harry hoe zich te verdedigen tegen de Duistere Kunsten, zodat ze kunnen vechten voor hun bestaan. In de videogame van deze spannende nieuwe Harry Potter zullen de spelers de verschillende omgevingen aandoen uit de nieuwe film, maar ook verschillende nieuwe karakters kunnen spelen. Zo zul je naast Harry ook met Dumbledore en Sirius Black kunnen spelen. Uiteraard met je toverstaf kunnen bewijzen dat jij de enige echte tovenaar bent die de wereld kan beschermen, als het jongetje dat de verschrikkelijke vloek overleefde.

    Het spel komt ten tijde van de release van de film uit voor de Xbox 360, wat ergens in juni zal zijn. Ongetwijfeld zullen de fans van de serie graag Harry Potters nieuwe avontuur naspelen. Check hier onder de eerste drie screenshots van de hoofdpersonen.


    IGN Q&A:

    Interview: Harry Potter and the Order of the Phoenix
    EA tell us what steps it took to ensure that your next visit to Hogwarts will be the most immersive yet. New media, too.
    by Matt Casamassina

    April 20, 2007 - EA is gearing up to release the latest installment of the Harry Potter franchise to coincide with the release of the new feature film. Harry Potter and the Order of the Phoenix will chronicle the events of the fifth book and movie in the series, taking gamers into a more immersive Hogwarts than ever before. We recently chatted with the title's executive producer, Harvey Elliott, about what we can expect. Here's what he had to say.

    IGN: In The Order of the Phoenix, Harry, Hermione and Ron are growing up. How has that been reflected in the game?

    Harvey Elliott: Well, for starters the obvious change is that they are visually older. We facial scanned each of the actors as they came off set to get up-to-the-minute data to ensure that they look exactly like the characters they portray in the movie. We also see their magic has improved and they are becoming more powerful wizards. And finally, with the vast majority of the cast reprising their roles from the movies, their characters really come out in the game -- as a result, they are definitely more determined and a little less prepared to listen to 'authority.'


    IGN: How closely does the title follow the look and style of the upcoming feature film?

    Harvey Elliott: One of our team mantras this year is to get absolute movie authenticity. Because such a large part of the movie is set in Hogwarts, we have gone to extreme lengths to recreate the locations from the movie in the game -- perhaps more than any movie game ever. It started with us working with the movie team to construct a 3D virtual Hogwarts -- getting their blue prints of the movie sets, going to the exterior locations with tape measurers and high-end digital cameras, and reviewing how these locations have been translated into the movies, poring over every detail. There were some areas described in the books that haven't yet been seen in the movies so we had some fascinating conversations between the teams to describe and then create those 'authentically.' Back in October, the experience of running around Hogwarts was surreal -- the castle was fully built, but the walls looked like architects' paper because we'd literally scanned the drawings in. Then we got a bit obsessive with the detail and took thousands of photographs on the film sets, to ensure that we captured the elements in every room, courtyard and corridor. As the movie has moved through production, we've constantly revisited the set to check, for example, how the lighting changed from concept to the final shoot and adjusted ours to match.

    IGN: Would you say that Order of the Phoenix is darker than, say, Goblet of Fire or Prisoner of Azkaban?

    Harvey Elliott: The storyline underpinning the game is definitely darker in places than Goblet or Azkaban, with Voldemort returning to power, but no one believing Harry or Dumbledore that he's back, and with senior wizards at the Ministry of Magic intent on burying the truth -- most noticeably Dolores Umbridge, who takes over the school during the school year and makes it a really uncomfortable place to be. It's up to Harry to find a way to convince everyone Voldemort has returned. When Harry returns to school he finds himself in a Hogwarts filled with students and teachers who think that he's been lying about the return of Voldemort, he is forced to physically hurt himself in detention, Professor Umbridge bans Quidditch, and then in the final explosive battles, one of the key characters dies. Having said all that, the focus of the game, like the movie, is entertainment. We have added a whole new layer of gameplay that balances some of this darkness by allowing the player to cast magic in and around the school not just to fight the evil Slytherins, but to uncover its many secrets around our open world Hogwarts.

    IGN: Does the game at all explore Harry's boyhood crushes?

    Harvey Elliott: Oh yes, we had fun recreating the turmoil of teenage relationships. Whenever Cho and Harry meet in the game, they fumble around for the right words, and most times Harry just fails to say the right thing and ends up feeling a bit stupid. And in the background, Ron is totally oblivious to the whole romance, occasionally making it worse for Harry by criticizing Cho for her sudden support of the Tornados Quidditch team just because they're playing well -- although at one point he does ask Hermione if she's noticed Harry acting a bit strangely around Cho. The script is really strong. And, of course, we feature the famous first kiss.

    IGN: How is Hogwarts represented in The Order of the Phoenix? Is it an open world, are the level loads, etc.?

    Harvey Elliott: Making it an open world was a huge task, but one the team have met incredibly well. We set the bar very, very high: to create an open world game that looks better than traditional linear games, and build it in a way that the player never has to pause for a load screen, and we don't change the architecture of movie Hogwarts just to make it easier for ourselves. We don't believe that open world has to mean poor graphic quality so we've pushed really hard to make it look and feel amazing. And this isn't just for next gen, we set the same high bar on PS2. I've seen so many people pick up the controller in the Great Hall, run up the Grand Staircase, pick a door (or secret passageway) to run through and two hours later they're still astonished that they're finding new rooms, new courtyards, new professors and students to talk to and of course, more secrets to discover. They just get blown away by the scale of the castle. Fortunately, we've added a magical navigation system that allows you to select your destination from the marauder's map and be led in the right direction by magical footprints until you start to learn the layout.

    IGN: Are you satisfied with the new Wii controls? How are the Wii remote and nunchuk utilized?

    Harvey Elliott: At some point in the development we just wondered whether Nintendo started their prototyping around the Wii controller by asking themselves "what would be perfect for a Harry Potter game?". I mean, seriously, it's a wand! So as the player waves the wand around, the game recognizes the gesture and casts the spell. It really feels like you're casting magic. If you want to set an object on fire, you simply flick the wand quickly from left to right, as if you were striking a match. If you want to levitate an object in the world using wingardium leviosa, just raise the wand and the nunchuk together and the object will lift, and then moving the wand around will move the object in the world. It's pretty much exactly how you would imagine it. And in combat it works the same way - if you want to knock your opponent down, just give them a shove, or to take their wand away, snatch backwards - it just feels great. Because the control is a wand in Harry's hand, we've even found that you don't need the sensor bar to cast magic, and instead only use it for optional fine-targeting, which just adds to your immersion in the game.









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  10. #10
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    Marley's schermafbeelding
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    Ik vind het weer wat overdreven om 'm voor de volledige prijs te kopen, maar het is best wel een game die ik voor 30/40 euro max wil spelen

  11. #11
    Harry Potter
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    Citaat Oorspronkelijk geplaatst door Marley Bekijk bericht
    Ik vind het weer wat overdreven om 'm voor de volledige prijs te kopen, maar het is best wel een game die ik voor 30/40 euro max wil spelen
    In tegenstelling tot de vorige delen is deze game (voor mij) wel de volledige prijs waard.

    Wat wil je nog meer als Harry Potter fan, dan uren doelloos in het kasteel rond te dwalen, en ondertussen eindelijk alle dingen kunnen doen die je in de boeken hebt gelezen

    En dat icm prachtige graphics (en achievements)

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    Het blijft altijd iets speciaals om net na de film ook de game te spelen
    Je kan in deze game weer lekker rondlopen door het gigantische zweinstein en dan bedoel ik ook egt gigantisch!!!
    Money: €190,23

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    Heb de twee draadjes even samengevoegd.

  14. #14
    Stijlloze 360 eigenaar!!
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    Misschien kan je nu Hermelien pakken. Die gast is nu toch 16 ofzeauw?
    Gewone sig toegevoegd door Annoppie
    Ik schenk een glas cola in en steek een sigaret op.

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    Ik heb de game op de 360 gespeeld en ik moet zeggen dat ik het een geweldige game vind. Ik ben mischien een beetje bevooroordeeld want ik ben groot fan van de boeken en films. Dus voor de fans van Harry Potter is het een aanrader!! Het is gewoon heerlijk om door heel Hogwarts heen te lopen en allemaal bekende dingen uit de films en boeken tegenkomen.
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